Sunday, 17 June 2018

Sector 102 // K. Cattrall Fishmen

There's been a lot of book reviews here recently (which is great for me), but I feel I need to get some miniatures back up and running. So with that in mind let's delve back into the out of print world of JDMG and head back to Sector 102, Mega City One. Now these are models I've had for a long while! They were all bought simply because I love fishmen monsters. But I lacked inspiration to do anything with them, that was until I read a tale in the Judge Dredd megazine. From this one story I've designed a whole gang around these lonely models.
Here is a page clip from the meg that inspired me:

Judge Dredd – The Call Of K. Cattrall Part 2 – By Arthur Wyatt and Paul Davidson
Info: Dredd and Psi-Judge Zheng are looking further into the decapitation of Zac Gammell, CEO of Gammell Industrial. When they come across an alien/mutant fishman race....

Now I'm a huge fan of Lovecraft and Cthulhu so straight away I got into this story. The artwork is also very beautiful.

So now with my inspiration I started digging in my cupboard of figures (it's quite a big cupboard), in there is a long forgotten mini of an out of print Dr Who Fishman model, who acted as my muse. So with my imagination running wild and this figure in hand I looked for more models to add. Within moments I had a collection of eight figures in a variety of poses and a River Troll. So what could be better than painting them and writing up a set of rules. So without further ado.....

++ Sector House 102 ++
++ To all Senior Judges ++
++ Subject: Unknown Alien/Mutant life form ++

"Be on the lookout for an Unknown Alien/Mutant life forms. Believed to be survivors from Dredd's K. Cattrall case. Already linked to 5 murders in Sector 102. Approach with caution and shoot on sight"
K. Cattrall Fishman
Class: Illegal Minion Credits: 95
Move: 5" AG: +0 Shoot: +0 Melee: +0 Melee Dice: 4D Will: +0 Arm: +3 Hits: 2
Weapons: Razor Sharp Claws ( Damage 1 AP -5)
Special: Leathery Skin (Arm +3), Slimy Scales (Count as Suction Pads)

K. Cattrall Fishman leader
Class: Illegal Hero Level 1 Credits: 145
Move: 5" AG: +0 Shoot: +0 Melee: +2 Melee Dice: 4D Will: +0 Arm: +3 Hits: 3
Weapons: Razor Sharp Claws ( Damage 1 AP -5)

Special: PSI score 4 Leathery Skin (Arm +3), Slimy Scales (Count as Suction Pads)
Talents: Skilled and Deadly, Concussive Blast

Type: Infantry Illegal Minion Cost: 30 Credit
Move: 6" Agility: +0 Shoot: - Melee: +2 Melee Dice: 3D Will: +0 Armour: +2 Hits: 1

Heighten Senses: Smooth-Hounds gain a +2 bonus to Will checks made against enemies using Sneaky Does It Talents.
Bite: 1 Damage -2 AP

Big Guy
Type: Infantry Illegal Minion Cost: 105 Credits
Move: 3" Agility: -2 Shoot: -1 Melee: +4 Melee Dice: 1D Will: +0 Armour: +3 Hits: 6
Weapons: Razor Sharp Claws ( Damage 1 AP -5)
Special: Leathery Skin (Arm +3)
Bulky: Once a Big Guy gets going, there is little that can stop him! If two consecutive Move or Melee actions are taken in the same turn, then the second action must be made in a completely straight line, but he will move an additional D10+2". In addition all Close Combat attacks will ignore all Armour except against vehicles and have a damage score equal to the Big Guy's remaining hits. Big Guy's can only move in clear terrain.

Fat: Can't climb ladders, ride in normal vehicles but can sit in the back of a van or lorry. Can only move through doors wide enough for the base and is immune to knockdowns.

As you can tell it's still early days on this project and I want to make more Big Guys and a pure leader hero version. But let me know what you think and maybe do a bit of play testing for me. As always until next time.

Tuesday, 5 June 2018

Book Review 26 // Sea of Sorrows by James A. Moore

As mentioned in yesterday's post I am back from my holidays and attempting to catch up on some blogging. The joy of holidays away is getting some much needed reading completed. So not only did I complete the Praetorian of Dorn, I also managed the third book in the Alien series. If you haven't seen the other reviews follow these handy links-

What this does mean is that I am now at book Eleven of Eighteen for my Books of 2018! Seven books to go to complete my challenge and six months to complete it by. With that in mind let's jump into this review.

Title: Sea of Sorrow

Publisher: Titan Books

Format: Paperback

Page Count: 352

Commercial Fluff: "As a deputy commissioner for the ICC, Alan Decker’s job is to make sure the settlements on LV178 follow all the rules, keeping the colonists safe. But the planet known as New Galveston holds secrets, lurking deep beneath the toxic sands dubbed the Sea of Sorrows.

The Weyland-Yutani Corporation has secrets of its own, as Decker discovers when he is forced to join a team of mercenaries sent to investigate an ancient excavation. Somewhere in that long-forgotten dig lies the thing the company wants most in the universe—a living Xenomorph. Decker doesn’t understand why they need him, until his own past comes back to haunt him. Centuries ago, his ancestor fought the Aliens, launching a bloody vendetta that was never satisfied. That was when the creatures swore revenge on the Destroyer…Ellen Ripley."


For those who don't know the series Sea of Sorrows is a sequel to Tim Lebbon's opening novel Alien: Out of the Shadows. The tale happens roughly 300 years later in the Alien timeline. Early on in the story we get introduced to Decker, a descendent of Ellen Ripley (yes the movie heroine). It is also revelled early on that this hive of Xenomorphs can detect his dna and his link to Ripley. Making him a prime target whenever they attack. Expect why me!? and it's coming straight at me!

Overall the story is really good. Action scenes are spread out and well paced (an issue with some Alien Novels). Whilst once again Weyland-Yutani is the real villain of the piece as they continue to attempt to capture one of these foul beasts. The cast of characters is large and I do find myself not caring when they start getting killed off. Only a few of the side characters get any real background info delivered about them so it is hard to care, but if they all got page time then this tale would be longer than Lord of the Rings!

The ending seems to arrive nicely packaged and wrapped in bow. The events of this book ultimately will be covered up and one day forgotten (a bit like me) by Weyland-Yutani. Unfortunately for me it left to many unanswered questions. Why did the ship crash there? Why were these aliens collecting Xenomorphs? How can they remember Ripley's genes? How could the company forget they once had resources in that system? Is it the planet seen in Alien: Covenant?

If you are an Alien fan and want a bit of a mindless read then this book is for you. If you have read it drop me some comments.

Monday, 4 June 2018

Book Review 25 // Praetorian of Dorn by John French

I'm coming back fresh from a holiday in the UK. The time there flew past to quickly and maybe a blog entry about that adventure will come another time. The big note worth mentioning is the fact my phone completely died on me so my only reading material I had was this book and one other. The first book to get reviewed is Praetorian of Dorn. This book represents book Ten in my quest to complete my Books of 2018. Let's dive in!

Title: Praetorian of Dorn

Author: John French

Publisher: Black Library

Format: Paperback

Page Count: 400

Commercial Fluff: "As the first assault on the Solar System begins, the strength of the Imperial Fists and the seemingly impregnable fastness they have built is tested at last…

Recalled from the Great Crusade after Ullanor, Rogal Dorn and the VIIth Legion were appointed as the Emperor’s praetorians – but only after the Warmaster’s treachery was revealed did the full extent of that sacred duty become apparent. Now, the Solar System comes under attack for the first time since the war began, and many of the seemingly impregnable defences wrought by the Imperial Fists prove inadequate. With all eyes fixed firmly upon this new threat beyond the gates of Terra, who in turn will protect Dorn from the enemy within?

At last, Rogal Dorn and the VII Legion take centre stage in a Horus Heresy novel! And it's a doozy, as the assault on the Solar System begins. Or does it?"


I was excited to see this novel in the library so scoped it up straight away. It is book number 39 in the series, yes I am still jumping all over the timeline like a bad Back to the Future spoof. The real excitement for me came from the fact that it is written by John French. I really enjoyed his Ahriman novel so was excited to read another novel by him.

Praetorian of Dorn seems to finally give us a real tale involving Dorn and his Fists. Having spent most of the Heresy hidden on Terra it is nice to think he is finally getting some action. But wait he isn't the main character of the book! Instead we spend most of the novel following Archamus; leader of Dorn's Huscarl Bodyguard. It was great that French took the time to flesh out his character with flashbacks, that aided in building a character you could enjoy. Archamus is one of the oldest in the Legion and is a veteran builder and warrior that is now thrown into a style of war he was not built for and must start waging a war in the shadows.

This book is fall of intrigue and plot openers. It shows that the Alpha Legion have been playing a very long game, with agents seeded throughout the galaxy. This opened my mind to the following question: Was another rebellion in the planning before the Heresy? Why would the Alpha Legion seed warriors away on Terra? It also seemed that they were there before the outbreak of the war, so why are they there?

And this is what French wants us to question (I think). Paranoia is the focus of the novel, what exactly are Alpha Legion up to? Are they heroes, villians or a bit of both? Why did they make such a bold play and what if any of it was real or faked? I'm left wanting more, more Alpha Legion, more intrigue, more answers. Damn you French you have me hooked.

GO read this book and leave me your thoughts below.

Tuesday, 1 May 2018

Comic Review 31 // Alien: The Illustrated Story by Archie Goodwin and Walter Simonson

I'm on a real Alien kick at the moment. Having reviewed a few comics now alongside a few books too. So whilst I was returning Alien: Salvation I was happy to stumble across this classic piece of graphic novel history Alien: The Illustrated Story- believed by many to be the best movie to comic adaption ever made. So guess what, I picked it up and read it like a madman. So let us jump in!

Publisher: Titan Books (2012) Original Published 1979

Title: Alien: The Illustrated Story

Writer: Archie Goodwin

Artist: Walter Simonson

Pages: 64

Commercial Fluff: Vacant. Two space helmets resting on chairs. Electronic hum. Lights on the helmets begin to signal one another. Moments of silence. A yellow light goes on. Electronic hum. A green light goes on in front of one helmet. Electronic pulsing sounds. A red light goes on in front of the other helmet. An electronic conversation ensues. Reaches a crescendo. Then silence.

And when the silence is broken... the crew of the Nostromo must grapple with a terrifying life force they cannot leash, nor even comprehend - the Alien!

The stunning color graphic novel of Ridley Scott's legendary sci-fi thriller!


Wow what a great read it does live up to the hype. If the film had not been made and instead just existed as this graphic novel I would be raving about how great this is. As it stands it helps boost your knowledge of what you saw in the film, it even helps improve roles like Ripley as the warrant officer and allows time to absorb some of the technical jargon that would otherwise get skipped in a film.

Since being old enough I have maybe watched Alien a hundred plus times and I never get sick of watching it. It is a film that you know what is going to happen but you can't turn away. You build a bond to each character and then you are forced to watch the xenomorph kill them and take them into the darkness. It is a film about humans surviving in the harshness of space, friendships built within a confined space, strong female leads and the need to overcome the fear of the dark. All this is beautifully portrayed within this comic by Goodwin's writing.

Simonson's artwork though dated by today's standards is beautiful (try to find the uncoloured edition for a real treat). Everything has purpose, be it movement, from the smoke and wind effects used on the planet's surface or the way the chestbuster escapes Kane's torso on the kitchen table. No detail is left poorly used. Then add in great ink work and the story comes to life again and we are forced to relive poor Dallas' demise in the air duct, scene by scene.

Seriously go buy/borrow this book you will not be disappointed and it will reinvigorate your love of the franchise.

Monday, 30 April 2018

Comic Review 30 // Aliens: Salvation by Dave Gibbons

My quest for cheap comics continued this week as browsed through my local library and came across another great comic. Once again we delve into the Dark Horse Publishings Alien Franchise and discover what crazy shit the Aliens are getting up to now!

Publisher: Dark Horse Publishing

Title: Alien: Salvation

Writer: Dave Gibbons

Artist: Mike Mignola

Pages: 56 (yes this is short)

Commercial Fluff: MIGNOLA! GIBBONS! NOWLAN! One of the most memorable Aliens tales ever told, now available as a premier-edition hardcover! When the most pious crewman aboard the Nova Maru is forced to abandon ship with his mad captain, the two are marooned on an inhospitable and remote world-and they're not alone . . . *Back in print for the first time in over a decade!


Written in a time before Predators and Engineers this classic tale of Xenomorphs, pits humans against humans, humans against the company and finally humans verus Xenomorphs.

The tale begins on board the Nova Maru a cargo ship carrying an unknown package across the universe. In an unexplained accident the cargo gets lose on board and a seriously injured and freaked out Captain Foss immediately abandons ship, forcing Selkirk- one of his crew members, at gunpoint to go along with him. Sealing the fate of the other crew members who are sadly never seen again and easily written off.

The two men then crash the escape shuttle on the nearby planet, where everything seems to want to kill humans or at the very least make them sick. The rest of the tale is more about Foss who is injured and mentally unstable and Selkirk, a god-fearing man. Soon with food scarce and Selkirk starving the unthinkable happens but I will leave you to discover that part. The story then follows Slekirk's need to survive and the 58 pages finishes pretty quickly.

The biggest issue with this tale is the shortness of it at 58 pages. The initial spaceship scenes are rushed and unfocused, much more time could have been spent on that and the disposable crew in general. I also felt the xenomorph were under played, they just weren't scary and there are scenes were they are slaughtered in droves. They became to much of a background character for this to be a true Alien comic.

Mignola's art is interesting, I understand why people love it and it does help the storytelling but for me I have to say I'm not a true fan, sometimes it felt cluttered whilst at other times it seemed bare and lacksture. It seems like a love hate relationship for me.

Regardless of the above negatives Aliens: Salvation brings me back to simpler days of Xenomorphs, when they could be anywhere ready to strike. A true representation of the darkness that humanity fears. Interesting use of religion through out and overall a good comic just needed more space to expand and explore and of course more scary aliens! 3 out of 5.

Sunday, 29 April 2018

Book Review 24 // Betrayer by Aaron Dembski-Bowden

I feel like I am on a bit of a roll at the moment with my reading. I have now completed book nine of my Books of 2018, meaning I am halfway there! This time I went back to old faithful Warhammer 30k. Set in a timeline when Primarchs still walked the Stars and Space Marines had personalities. This one is #24 in the series. I must disclose I am not reading these in order but hope to start doing so soon. Let us jump in.

Title: Betrayer

Author: Aaron Dembski-Bowden

Publisher: Black Library

Format: Paperback

Page Count: 343

Commercial Fluff: The Shadow Crusade has begun. While the Ultramarines reel from Kor Phaeron’s surprise attack on Calth, Lorgar and the rest of the Word Bearers strike deep into the realm of Ultramar. Their unlikely allies, Angron and the World Eaters, continue to ravage each new system they come across – upon the garrison planet of Armatura, this relentless savagery may finally prove to be their undoing. Worlds will burn, Legions will clash and a primarch will fall.


A great book and really intriguing read. One of the big noticeable developments seen within this book is that of the Primarch Lorgar. Last time I read a Horus Heresy book, Lorgar had been broken by the destruction of Monarchia (Thanks Smurfs), but now in this tale he is full of purpose, having rediscovered his passion and zeal. Leading both the Word Bearers and the World Eaters in a campaign to destroy the Ultmar system, ultimately crippling the Ultramarines. In my mind he has finally become a true Primarch, ruthless, cruel and full of self importance. Whilst we are on the topic we can't forget Angron of the World Eaters. This is the first true telling of the Red Angel within the Heresy series and it does not disappoint. He is angry, mean, bitter, ruthless, arrogant, tortured, wounded, pride filled and for some reason revered by his sons. Dembski does a great job portraying this damaged character and makes you want to like Angron and sons, some of the best scenes in the book involves Angron. To name a few parts of awesome we have to start with the Titan scene: Angron was meant to be rescued by Lorgar, but after Lorgar is cooked by a plasma blast Angron appears just in time to stop the titan from crushing the burnt Lorgar. We get to read about the monumental strength of Angron as he braces himself against the titans foot and holds it trapped long enough for a traitor titan to kill it. This scene is so cool, as it shows Angron has a brothers love for Lorgar even if he hates to show it. We also get treated to a few scenes of Angron putting several Primarchs on their asses which is always good for a laugh.

But hang on John is this book just about Primarchs? No it is not there are Space Marines too. Mostly showcasing the World Eaters and their flaws. How they went from once being proud warriors of the Emperor to bloodthirsty sons of a monster. It was interesting to read how the geneseed forces the sons to follow blindly their gene sire, even taking on the dreaded Butchers Nails to share in their father pain. Dembski does a great job at this and makes a believable Legion rather than a slaving hoard of gladitoral warriors. I loved the portay of Kharn in this and we start to see how he becomes the unstable madman of the 40k verse.

Overall if you like Primarch tales this is a great book, if you like World Eaters this is a great book, like Word Bearers this is a great book and if you hate Ultramarines you'll love this book. Go pick it up read and enjoy!

Sunday, 15 April 2018

Book Review 23 // Neferata: Blood of Nagash by Josh Reynolds

With joy I have completed book Eight of my Reviews of 2018 collection. This time I stepped backed from sci-fi and stepped back into the realm fantasy. The setting is from the Games Workshop Warhammer franchise, a setting now destroyed for their Age of Sigmar games. So let us jump into a time legends and go back in time to were Vampires, orcs and dwarves roamed a land now lost.

Title: Neferata: Blood of Nagash

Author: Josh Reynolds

Publisher: Black Library

Format: Paperback

Page Count: 416

Commercial Fluff: Neferata is a queen without a kingdom. Lahmia has fallen, her vampire children have scattered and she is reduced to draining blood from the beasts of the mountains. After a chance encounter with a party of dwarfs, she sets her sights on a capital for her new empire – the stronghold of Silver Pinnacle. She calls her allies to battle – but can she truly trust Ushoran, Lord of Masks, and his bestial Strigoi vampires?


A hard book to read in my opinion. I found the two time lines throughout the story extremely annoying and a real pain. Jumping back and forth is pointless and a confusing way of telling a story in my opinion. I would have preferred a more straightforward timeline. With the first half set in the distant past and then the main story line. I found myself enjoying the past story arc more, before suffering disappointment as the chapter jumped forward once more. One of the standout sections of the book was the siege of the dwarven stronghold. It felt like the author had always been heading to this point of the story and you really start to feel his writing come to life (must be a dwarf fan at heart). Overall I feel he was wrong author for this tale, if the story had been about the dwarves point of view we may have had an amazing tale, instead it's more meh and lacklustre. For this tale I can only give it a two out five.

Have you read this book? Let me know your thoughts below.

Sector 102 // Case File 'Angles McManus', 'Pancakes Clydes' and the game of Shuggy.

Welcome to another S102 update. This time we are venturing to shady back alleys and visiting the local Shuggy Hall 'Angles'. Enjoy and drop me a comment below.

Still a work in progress.
Accessing B.A.R.N.E.Y..........Subject: Shuggy Mega City One...... Specialising on Sector 102.

+++Location: Angles+++
+++Host: Angles McManus+++
+++Beginning play back+++

"Welcome friends to Angles. The best damn Shuggy Hall this side of Sector 13. All the big time players have played here, even that pin-stripe freak Max Normal. Once saw that guy do the Booglariser.....Whatcha mean you don't know what that is....Guess we best start with the basics. Follow me" - McManus Owner of Angles

Shuggy 101: The Basics

The game of shuggy is played on an eight by four foot table with two cues, a lot of skill and 18 balls of varying colours-

Eight White balls - Worth 8 points each
Four Blue balls - Worth 10 points each
Three Green balls - Worth 12 points each
Two Yellow balls - Worth 14 points each
One Purple ball- Worth 15 points.

The object of the game is relatively simple: score as many points as possible by sinking the balls into the pockets. Each table has ten pockets of various heights, making shuggy an easy game to play but a difficult one to master.

Pro-Shuggy and Crime

Shuggy is a very popular pastime in Mega-City One and like most popular pastimes, there are those who will use it for nefarious ends. Gambling is strictly prohibited in the city and, as such, the outcome of a match cannot be bet on or any other form of a wager placed. But this is Mega-City One and as a result billions of credits pass hands across the city on results of this game.

It is a well known fact that crime and shuggy go hand in hand. And it is a rare night that a shuggy hall won't be visited by Jays (Judges) at least once. Alongside the obvious gambling crimes, there are other illegal activities that stem from shuggy  and shuggy meeting places. Number running and loan sharking are two common forms of crimes happening in the darkened halls, and many a would be champion has wound up in Resyk thanks to a shark demanding payment. Mobs also are a frequent problem within the Shuggy system. Using them as a legitimate front for their illegal activities, with behind-the-scenes dealing going on that would land all present a long stretch in the cubes. Protection, prostitution and counterfeiting are common arrests for Judges in and around shuggy halls, with slab walkers out to make some easy creds from punters outside the halls, to those heavies who wish to offer that extra little incentive to those who have won big on the tables.

Many halls also have side rooms designed to hold illegal games of cards and bingo. But in some of the more seedier halls, down in the basement can be found Bite Pits. With custom sound dampening and scan-negating equipment installed. These Pits are scenes of pure carnage, as bite fighters will attempt to literally rip into each other with their razor sharp teeth. Naturally once found out, the law stamps down hard and shuggy halls disappear over night as Judges arrests all involve and demolish the building completely,

Special Terms

Ten Commandments- The Player will pot a ball in every pocket without missing a single one. This is a high scoring shot and many
The Booglariser- The hardest shot in the game to make, the Booglariser consists of potting every single ball on the table with a single shot. It is a very rare event when a shuggy player can pull off this incredible shot.

Shuggy World-Wide

Brit-Cit- Shuggy is very popular in both Brit-Cit and on the Luna colony and both have provided world champions. The professional shuggy player can stand to make a vast amount of wealth if they are good at the sport, with the chance to win huge amounts of credits and trophies. Each year in Brit-Cit the Chalice is held. A major event sponsored by most of the leading shuggy table and equipment manufactures, the Chalice is the holy grail of shuggy and to win is to become wealthy.

Texas City- One of a number of shuggy variants is know as Southern Rules and originates from Texas City. Here the game is played on a slightly longer table and has 26 pockets instead of the normal ten. Each pocket is colour coded and numbered. With the highest numbered pocket being the most elevated one in the center of the table. But these rules are unpopular with the rest of the world and rarely played outside of Texas City.

Luna- The folks on the moon love their shuggy. But they have some strange ways of playing it. On Luna it is not uncommon for the shuggy hall owners to be involved with the Luna Mafia, or some other underworld society. The Luna Mafia controls almost every aspect of life on the Moon, and has sunk it's hooks into everything, from air and power supply to the Luna Justice Department itself. Luna shuggy is played much the same as regular shuggy but with a few distinct differences. the rules on Luna differ by each player getting only one shot on the table, no matter how many balls they sink. Needless to say, Luna players strive for excellence and mastery over their sport and will endeavor to out rank those from Earth and the other colonies.

Character Files: Angles McManus and Pancakes Clyde

Want to use these characters in your games of JDMG? Well now you can here are the rules for two of my iconic characters of my own creation.

Name: Jimmy McManus
Alias: Angles
Age: 71
Gender: Male
Race: Human

History: Hailing from Cal-Hab, Angles rose through the Shuggy Halls of the Northern Wastes. After turning professional Angles traveled to Brit-Cit and started climbing up the World Rankings. His career highlight (as he reached retirement) came when Angles faced off against Max Normal in the Hondo Open Finals. Angles ended up losing but with the winnings he retired and bought a Shuggy Hall in Sector 102. With 'Angles' open, the new Shuggy hall started attracting all the big names including Max Normal, whom has over the years become firm friends with Angles McManus.

Lvl.1 Hero

Credit: 90 Creds
Move: 5"
Agility: +2
Shoot: +0
Melee: +1
Melee Dice: 2D
Will: +1
Armour: +3
Hits: 2
Equipment: Pool Cue (Club). Handgun, Leathers.
Talents: Luck of Grud, Agile.

Name: Pancakes Clydes
Job Title: Shuggy Hall Manager
Age: 32
Gender: Male
Race: Gorilla
History: After a brief period of running with the local Ape Gang Swamp Skunks, Pancakes wanted a better life and got hired as a bouncer for 'Angles'. Pancake slowly proved his worth and was soon working the bar inside. As Angles McManus grew older he slowly relied more and more on Pancakes until he finally decided to make Pancakes the manager. Under Pancakes rule the Shuggy Hall has prospered, with a mixed clientele of Apes and Humans 'Angles' is viewed as the most open minded bar in MC-1.

Lvl.1 Hero

Credits: 75 Creds.
Move: 5"
Agility: +0
Shoot: +0
Melee: 3D
Will: +0
Armour: +0
Equipment: Crowbar (Club), Handgun

Thanks for reading.

Comic Review 29 // Aliens: Inhuman Condition

Was browsing the comic section of the local library when I came across a hardback spine with Aliens written on it. Now as you may have seen I'm on a bit of an Alien spree (Out of the Shadows and River of Pain), so I due I had to sit down and read it. Lucky for me it is only 56 pages so devoured quicker than a colonist on LV426. Here are the details:

Publisher: Dark Horse Books

Title: Aliens: Human Condition

Writer: John Layman

Artists: Sam Keiths

Pages: 56

Commercial Fluff: On a distant, frozen world, "artificial persons" are manufactured in discreet seclusion. With formidable new security synthetics coming online, how better to test their mettle than against a hive of deadly xenomorphs? But as "socialization specialist" Jean DuPaul sees her ever-more-human android charges sent to their destruction, she learns that the most savage species in the universe is man. From writer John Layman, creator of the award-winning Chew, and acclaimed artist Sam Kieth comes Aliens: Inhuman Condition, a hardcover graphic novella from the pages of Dark Horse Presents that shines a dark, disturbing light on the Aliens universe.


Set after the first two motion pictures, we arrive on a frozen world where a factory of Artificial Humans co exists near an xenomorphs nest. Working at the factory is a disturbed Jean Dupaul a character tormented by her past xenomorph attack experience. Throughout the story the plot that is unveiled makes you question what/whom is true and what is a myth. I don't want to ruin the plot so I am trying to be as vague as possible; the tale is ultimately about a broken but strong woman dealing with her orderal and seeking revenge on a company that doesn't care about anyone. The Aliens are a second thought in this book and play more into the role of a bogeyman throughout.

For me the plot was interesting and was nice to see a damage character made stronger by the Aliens, instead of a gun ho hero like Ripley. The main struggle I had was the artwork. It made the whole story more child like and whimsical instead of moody and dark as was more fitting in my opinion.

For me this is a solid 3.5 out of 5

Beer Review 58 // Dunham Kekriek

Welcome back fine drinkers to another beer review. I had been on a bit of break as far as the beers go. But now I am back and ready to get going. So without further ado let us just dive head first in.


Name: Dunham Kekriek
Style: Fruit Beer
Brewery: Brasserie Dunham // Dunham Brewery
Country: Canada, Quebec.
Price: $12 (big bottle, but damn is Quebec a pricy provence)
ABV: 6%
Commercial Fluff: Sour mashed golden wheat ale fermented with local sour cherries from tougas orchards.


Label: Nothing that special. Russian style font for some reason and a blotted red effect. Feel this is something they really could improve on.
Sight: A bold and stunning red. Pours with a thin white head that is quick to dissipate. Looks good overall. 
Aroma: Cherries, cherries and more cherries. There is a sourness to the aroma that justs let's you know it is going to taste great.
Taste: Definitely cherry but also a hint of raspberry about it. The sourness makes way for more of a tart finish but this is a great tasting beer.

Final thoughts

I've been lucky enough to enjoy quite a lot of Dunham beers and brewery has delivered every time on flavour and taste. This beer was refreshing and tasty, I just wish I didn't have to keep driving to Quebec to find them or paying the Quebec price tag.

Have you tried it? Let me know in the comments below.

Sector 102 // K. Cattrall Fishmen

There's been a lot of book reviews here recently (which is great for me), but I feel I need to get some miniatures back up and run...