Friday, 15 November 2019

Book Review 60 // Wild Rider by Gav Thorpe

Swiftly following the Ghost Warrior review I started reading Wild Rider (Rise of the Ynnari #2). I have high hopes for this tale as Ghost Warrior was a really good kick off to the series. I personally love Gav Thorpe's story telling especially when it comes to Elves and Aeldari. I'm also excited to be jumping from Iyanden to Saim-Hann Craftworld. The only Saim-Hann themed stories I have experienced is from the codex, so this will be an eye opener.

Book Details

Title: Wild Rider (Rise of Ynnari #2)
Author: Gav Thorpe
Publisher: Black Library
Type: Paperback
Page Count: 277

Commercial Fluff: The Wild Riders of Saim Hann craftworld are renowned for their skill and daring, none more so than their headstrong Wild Lord, Nuadhu Fireheart. Having been approached by a representative of Yvraine, emissary of the Whispering God, Ynnead, Nuadhu has unwittingly awoken a slumbering threat – a tomb world of the aeons-old necrontyr. Now, Clan Fireheart must seek alliance with the Ynnari in order to combat the threat to their craftworld, and preserve their honour and the future of the family. The two forces return to Agarimethea to destroy the necrontyr before their strength becomes unassailable. But for what other purpose does Yvraine accompany Nuadhu and his kin, and what exactly is her interest in Naiall Fireheart, the ailing chieftain of the clan?


I enjoyed this tale quite a lot. It is very fast paced which kept my head in the story and Saim-Hann is such a strange realm for me as I am so use to the creepy and death somber halls of Iyanden. As with the first novel the characters are very interesting and offer a true view of Aeldari culture during this time of strife. It also does a good job at showing how the Aeldari are completed splinted over everything that is going on - you still have the corsairs hiding away, the blood thirsty Drukari attempting to hold onto their empire, the Exodites attempting to stay isolated, the Craftworlder's aloof and just clinging to the path and the Ynnari attempting to rally all to their banner (even tho it would mean ultimate destruction). Gav does a great job at representing this and showcasing the politics.

The main character in my opinion is Nuadhu with the Ynnari actually playing second fiddle to him. We discover he has aided the Ynnari and in doing so has woken a Tomb World. Fleeing the awaken warriors, Nuadhu then has to rally the warriors of Saim-Hann to work with the Ynnari in an attempt to destroy this tomb world. What should be easy and straight forward turns into political maneuvering by the clans and soon the Fireheart Clan seem to be left out in the cold.

Soon battle is joined and the stories speed up. There are some interesting ideas behind the Necron World and I really enjoyed this twists. But of course it can't all be good, I found some characters are easily thrown away and I felt we didn't get the full experience of the Ynnari characters. But overall this is a solid read, especially if you are Saim-Hann fan.

Thursday, 14 November 2019

Personal Musings 01: Blogging

Welcome to an a new section on the blog. The sole purpose for this is just for me to write about anything and get some thoughts out there. It might be about me, my family, my life or it could be hobby related or just a funny picture.

Today's opening piece is going to be about blogging. I started blogging about 10 years ago and had a pretty successful blog known as The Fallen Princes. It followed my Eldar force (which happened to be Alaitoc) and my Badab Project, a group blogging event involving over 100 blogs and the space marine forces being built around it (I threw my lot in with the Tyrant!). It became a second job and one that no longer brought pleasure. Then the breaking point happened and the blog died and so did my blogging days.

Jump forward to July 2017 and Beers with Peps opened for business. The goal was to record the different beers I was enjoying and also do the odd hobby post, but even that hasn't gone to plan. At first I had believed the blog was going to be 90% beer to 10% hobby. Now I would say the blog is 40% books, 40% comics, 10% Wargaming and 10% beer. I have to be honest and say I am not disappointed about this in the slightness. I am actually so impressed with how my reading has improved and I can only thank this blog for that. I would love to have a solid core of followers like the old days, I would also love to have people commenting on posts. But I understand the days of the traditional blog are gone and I am most likely chatting away to myself, but I will continue to produce a blog that brings me joy and see where life will take it.

I make no promises that there will always be posts, but when there is one expect them to appear on the following schedule:

Monday: Miniatures - #miniaturemonday #miniswithpeps
Tuesday: comics - #comicswithpeps
Wednesday: Beer - #beerswithpeps
Thursday: personal
Friday: books/Audio Drama - #bookswithpeps
Sat/Sun: Days off/Random

I look forward to this new blogging lifestyle and I hope you will stick around for the ride. To get the ball rolling I want to offer out a follow for a follow. Please hit follow over on the left or sign up for the email following and then leave a comment blow, I will then seek out your blog and follow back. If I really like what I see I will add it to my Blogroll section.

Thank you for reading and I hope we can reignite this corner of the blogging sphere.

Wednesday, 13 November 2019

Beer Review 69 // This One by Stray Dog Brewing

It's been a while which is truly my bad, but I am trying my hardest to get back on track and start actually having a blog that does something. The main hardship I am now facing is to get through the huge amount of back logged reviews I have and to start clearing out space on my tablet. With this in mind I crack out a great local breweries brew and welcome in the new era of Beers with Peps.


Name: This One
Style: California Common
Brewery: Stray Dog Brewing
Country: Canada, Orleans, Ottawa.
Price: $3.20
ABV: 5.2%

Commercial Fluff:
Now available in the LCBO and bronze medal winner at the 2018 and 2019 Ontario Brewing Awards. Our take on a California Common, a unique North American style with a rich history dating back to the Gold Rush era, this beer is based on our award-winning recipe. It has a moderate malt presence, intertwined with balanced notes of toast and caramel, finished with hints of rustic wood on the nose. It has a beautiful copper color that finishes as crisp as an autumn morning. So when your server or bartender asks what you’d like to drink, point at the menu and say, “I’ll have This One.” You’ll be glad you did. 5.2%, 35 IBU

Own Opinion

Sight: Pours a beautiful dark ruddy amber, topped by a crisp white head. Looking good for sure.
Aroma: Malt forward on this and a little bready/toast aroma.
Taste: Caramel sweetness brought into play by the malts used. A very well rounded brew that finishes a little dry for me with some gentle bitterness.
Would I buy it again: Yes. It's a nice malty, toasty brew with a sweetness given to it by the caramel. It is a nicely well rounded brew that makes it easy to drink and I can easily imagine drinking three, four or five of these on a night out or whilst playing a board game.

Have you drank this one? Let me know in the comments your thoughts and be sure to check me out on instagram via @beerswithpeps. Cheers and keep drinking great beer!

Tuesday, 12 November 2019

Comic Review 63 // Judge Dredd: Volume One IDW

The Dredd train is still rolling! I am slowing building up speed and excitement for the soon to be released Warlord Games Judge Dredd Miniature game (hopefully will have a copy by mid to late November). What this has caused in the complete need to read everything Dredd. So I am bravely dipping my toes back into the IDW License. I will be honest and say what few I have read haven't been great so far, but I am always willing to be proven wrong. With this in mind let us head into Judge Dredd Volume One IDW.

Let's start with IDW the company, as it has to be discussed, they don't work like classic 2000 AD their sole purpose is make Dredd enjoyable for a US market. This means a more DC/Marvel looking strip and less jabs at American culture. It also seems like Dredd acts a little bit different to the norm. This has the effect of either love it or hate it, it really does seem to split the groups I am a member off. For me so far I have found them to be a miss unless they are working with a classic tale in which case all they do is colour it and change the comic size.

Plus side to this volume for me is that it seems to all be written by the same person Duane Swierczynski. This means one of two things - 1) If I like the opening tale the chances are high I will enjoy the entire volume, 2) If it starts weak I fear it will not grow on me at all. That my intro complete I will continue to write the review once I complete the volume....

.... Okay this was fun. It's definitely different to the Dredd I'm use to but the stories are just off the wall and have that JD crazy edge to them. Up first MC-1 looks good, this has to be pre-wars, pre-Cal and pre-chaos day. The city almost seems to clean and there are plenty of Judges on the scene. The opening story hints at a growing droid rebellion that is starting to grow in power and causing trouble throughout MC-1. I loved the high up level of a block having a specially crafted tree that can grow fresh fruit every 5 minutes, but I loved it more when the tree malfunctions and the fruit starts exploding causing absolute chaos :)

Most of the stories straight forward and lead into the next, which is the bonus of just one writer working on the story, the main plot seems to follow the Droids and a weird Clone story. The clone story is weird, a gang of doctors are cloning people and then threatening to torture and kill the clones unless the original citizen pays a ransom. This is a real mind bending idea. Do you not care? Do you care? What if you save them? Then what happens? Who is the original? I seriously don't know what I would do. This story also involves a twist as it seems a Judge was cloned as well, a Judge Tarjay. The tale in this volume ends with Tarjay being framed and escaping into the city to be continued for sure.

Highlights - The world, I know Duane didn't create it but he does well at bringing it to life. There is no real intro, you are just dropped into the middle and get on with it. The stories all link nicely without any real issues. It just a well written story arc.

Lowlights - Needs the 2000 AD humor, not sure if it will turn up in the later volumes, or if it was a choice made by IDW. I know our British humor doesn't always translate well in the states but I fill this is going to be a straight edge Dredd for sure.

I actually enjoyed this. I am interested to see where it goes. So I now have Volume two on the reading list so check back soon for that. Have you read this? Let me know in the comments. Cheers.

Monday, 11 November 2019

Craftworld Iyanden 19 // Ishasta's Rebirth

It seems like forever since I posted about some Aeldari 40k models. But between renovating a house and having my 2nd child, I haven't had much time to just sit and paint. So here is my follow up guardian squad who ultimately join up in the story arc with Zhemon's Reckoning. Enjoy this short fluff on Ishasta's Rebirth - Guardian Defenders.

The origin of this squads title come from a time of great upheaval for the Aeldari of Iyanden. This squad can trace it's legacy to a time prior the empty, haunted halls of Iyanden, before the Great Devourer had stolen the lives of so many. Their tale begins in the War against Zhemon.

Hailing from House Ulthanash the original founders of this squad all railed to the call of war by then Admiral Yriel. Their goal was to was to safe guard the webway portal on the surface and ensure a means of escape if the worst was to befall the ground forces of Wraith Constructs and Seers. It was a thankless task and one that was never remember in the histories and unlike a lot of the forces involved the squad suffered no loses or even saw combat during the battle. This sadly led to feelings of remorse for a few members of the squad, who having aided the injured, felt guilty for not fighting alongside their brothers. Sadly these members quickly fell to the Aspect Shrines pull and became lost to history.

Now with the galaxy torn in two and a new God rising, this Guardian Defender unit is once again formed to fight the enemies of Iyanden. Still drawing from House Ulthanash citizens, who take it upon themselves to don the war masks and fight in honor of the original members.

Let me know what you think of the fluff. No glories for squad just boring, thankless guard duty. Hope you enjoyed and if you are on Instagram hit me up @beerswithpeps or #miniswithpeps.


Monday, 4 November 2019

Book Review 59 // Ghost Warrior by Gav Thorpe

Welcome back everyone, time for another book review. This book had me excited to read it for many reasons. Up first it's Aeldari, second Ynnari, third Iyanden, fourth Gav Thorpe and fifth it has a new undiscovered Craftworld within it's pages. The inner fanboy is shaking with excitement.

I know a lot of fans seem either pro Gav Thorpe or negative about his writing. Personally for me Thorpe has produced some of my favourite novels that I have reviewed so far on this blog. His writings and work for GW have continued to impress me and broaden my view of the 40k verse.

With that all being said let us dive into Ghost Warrior.

Book Details

Title: Rise of The Ynnari: Ghost Warrior

Author: Gav Thorpe

Publisher: Black Library

Type: Paperback

Page Count: 368

Commercial Fluff: When the long-lost craftworld Ziasuthra reappears, Iyanna Arienal and Yvraine of the Ynnari lead an expedition to it in hope of retrieving the last cronesword.

Still reeling from the advent of the Great Rift and the ravages of the tyranids, the aeldari inhabitants of Iyanden are shocked when they receive a message from a long-lost craftworld. Missing for millennia, the craftworld of Ziasuthra has suddenly reappeared from its sanctuary in the warp, and its denizens wish to make contact. Led by the Spiritseer Iyanna and Yvraine, the Emissary of Ynnead, a small force of craftworld aeldari head to Ziasuthra to open negotiations with their brethren. Behind their surface desire to help, however, Iyanna and Yvraine have a stronger motive: they are seeking the final cronesword, which could lie hidden behind ancient web portal on this craftworld. But how co-operative will the mysterious Ziasuthrans prove to be, or do they too have their own agenda?


No one will be surprised to hear that I enjoyed this novel, it's everything I've come to expect from Gav Thorpes writing. He has a great skill at making them aloof enough to not be human but human enough to not make them too complicated to understand.

Of course the whole set up of the novel is to get people on board with The Ynnari faction. The novel follows the growing powerhouse of the Whispering God and the key players within the group. Better yet we get to visit not one but two craftworlds (Iyanden and Zaisuthra). With Zaisuthra being the really interesting one as has been out of contact with the others since the Fall of the Empire. Meaning no paths, no phoenix lords and no Farseers. From the outside the returning the Craftworld seems like relic of the past, more trading ship than actual world. But once the cast of characters are on board they start notice not all is as it seems.

Now of course it is 40k so we can't have a story of everyone getting along and being friends so soon we have to have some battles. I really want to go more in-depth about all of this but there are some real big plot twists so I want ruin it for you. Gav's way of describing battles is quite blunt and to the point and that suits me well. I understand that battles are brutal but I don't need to read every gun shot or experience every death so this works for me.

As an opening book to what will seemingly be a new series I am very excited for the future. I have the next book ready to go I am wondering how the characters will be reacting to their next task.

Monday, 28 October 2019

Book Review 58 // Path of the Seer by Gav Thorpe

It's weird to think my first ever book review was Path of the Warrior of by Gav Thorpe and now 57 reviews and two years later we are at Path of the Seer. If you need a quick recap of what is going on with this series head over and re read my first review (It's what I did!).

Book Details

Title: Path of the Seer

Author: Gav Thorpe

Publisher: Black Library

Type: Paperback

Page Count: 401

Commercial Fluff: The second book in the best selling Eldar series by Gav Thorpe.
The ancient eldar are a mysterious race and each devotes their life to a chosen path that will guide their actions and decide their fate. Thirianna abandons her simple existence to embark upon the mysterious Path of the Seer. She will tread a dark and dangerous road that leads her to the otherrealm of the warp, where daemons are made flesh and nightmares are manifest. For only there can she realise her psychic abilities. After unleashing her powers in battle and communing with the spirits of her craft world, Thirianna turns her skills to discerning the future amidst the myriad strands of fate. Her visions reveal a great threat descending on Alaitoc, and both the living and the dead will march to war to defend it.


It's nice to be walking through the halls of Alaitoc and this holy of craftworlds. Back in 2nd to 5th edition Alaitoc was my Craftworld of choice (had a liking for rangers). So being able to explore the craftworld through Mr. Thorpe's work is truly fun. It has also added some more terms, locations and character names to the Eldar Encyclopedia (once I've typed them in).

The main highlight of this book is finally being able to explore the inner workings of the seer path. This book did not disappoint on this front, it helped me to better image the warlocks and how they inner act with the Shrines, it made the skein seem more understandable, the reasoning behind rune craft and how a seer can become trapped on the path. This alone is worth the price of admission.

Another great highlight is the fact this is set in the same time frame as the first book, so we knew a bit of the character already and understood what was going on around her. This allowed Gav the ability to grow the character more organically and not having to ram details down our throat as we due what was happening to a certain point.

Lowlights for me were very few which is great. Though I understand it is a differing view point of what is happening, I feel I would have preferred to push the timeline forward a little more. I also would have loved even more on the different psychic paths - like the bonesingers, the spiritseers, warlocks, etc. I know their must be more options and it would have been fun to learn more about this.

Ultimately Gav Thorpe once more proves why I enjoy his tales. I really must try and pick up some of his non black library books and see if I enjoy those just as much.

Until next time feel free to drop me comment below.

Wednesday, 23 October 2019

Comic Review 62 // Judge Dredd: The Cape and Cowl Crimes

If you hadn't notice I am hitting up a lot of Judge Dredd Graphic Novels of late. The reason being my local Library (yes I use a library still), recently received about ten graphic novels. The theme for this one is the comical portray of superheroes in the MC-1 world, so with this in mind let us jump in.

Fairly Hyperman: Judge Dredd is approached in seedy bar by a muscle bound fool, declaring himself as Fairly Hyperman. With a crazy array of fairly super powers, this would be hero starts fighting crime in MC-1, braking multiple laws as he goes and seriously pissing off Judge Dredd himself.

Highlight: Seems like the Justice department has dealt with super heroes before (or at least read some DC comics), as they seemingly have a "fairly" well stocked rare mineral supply. Allowing Judge Dredd to take down this superhero, with specially crafted bullets. Overall this is a funny tale but ultimately seems a bit of a filler piece, though very was well done.

Bat Mugger: In a future were money is hard to obtain legally, some very intelligent people will do stupid things to fund their passion. So what you are failing artist when you are incredibly skilled at mugging and bat gilding.

Highlight: This is a great Judge Dredd tale and for a while it seemed like the main villain would get away with his criminal activity. But as is always the case he gets greedy and ends up on Judge Dredd's radar. Love a good bat-glider character and this one hits it out of the park.

The Juve Mutated Kung Fu Kleggs: Orphaned during the reign of Chief Judge Cal. Four baby Kleggs are raised by a Kook (crazy man), who looks to turn these killers into a crime fighting force. Unfortunately when his way to control them breaks (it was a ballerina music box), the Kleggs revert to their killer ways and are soon lose in MC-1. Which means only one thing....lots of dead citizens.

Highlight: The theme (ie. Ninja Turtles) is of course a great highlight and the artwork by Dermot Power really helps to bring it all together. It is highly detailed, with a dark moody back drop this is a thing of beauty.

Chicken Run: When the local gang from Ozzy Osbourne block gets bored, the John Major Block geeks best beware. The gangers cover up their gang markings and go on a Chicken Run. The objective is to cause as much trouble and violence as possible before escaping and avoiding the law.

Highlight: One of the Ozzy Osbourne crew has a specially augmented jaw and chomps on the head of the batguilder. Feels like the story writer was an Ozzy fan.

Marauder: Ex-Justice Department Cadet Falcone has dropped out of the academy of law, due to an inability to follow orders, control his anger and flirting with the female Judges. Now free of the tight grip of law and back in his old hood. Falcone desires to take down the corrupt Judge who killed his mother. He will soon become known as the Marauder and manages to obtain some Hellbender Armour, the ultimate stealth and combat suit. Officially band on Earth!

Highlight: Skorps - The Wildest Street Gang in the Mega City One (according to this tale). They take their name from the Cursed Earth Rad-Scorpions that they get specially grafted on to their backs. Fusing their two minds into a single consciousness. This leads the gangers to gain an increase in violence and strength.

Codename: Weasel: A light hearted filler tale. After Judges discover one of Ex-Chief Judge McGruder's black ops sites. Dredd and a team are sent in to discover what happened at the site, instead they find the deadly and dangerous Weasel.

Highlight: Complete rip-off of the Wolverine movie. Quite comical and a worthy read.

The Adjudicators: A missing PR Judge and a ton of stolen Justice Central video recording equipment seems to be in the middle of a new vigilante group, the Adjudicators. Basically a MC-1 rip off of the Marvel Superheroes group Avengers. To make matters worst these costume freaks are making Judges popular with the citizens! Of course Judge Dredd is not a fan.

Highlight: A PR department of Judges!? Beyond Judge Pal, I did not know of this department. More investigation is needed. To Google!!

Mask of Anarchy: Sadly this tale seems like it is halfway through a bigger story? Basically an anti-mutant artist has become the next target of Anarchy, a vigilante who is trying to expose wrong doing by the rich and powerful. Wish I knew more but I really don't.

Highlight: The anti-mutant graphic novel artist is exposed as actually being a mutant! Of course this does not go down well with the anti-mutant crowd and is nearly beaten to a pulp by the enraged group.

Uncivil Partnership: Last tale. The two biggest movies of the year are releasing on the same night at the same cinema. To complicate matters the headlining stars were once romantically entwined. Now the fans have taken sides and it seems a riot is going to breakout!

Highlight: Cosplay. Love watching Judge Dredd beat up the cos-player fans. It's easy to get to wrapped up in the fandom of a film and forget something is just a movie. The artwork is so fun on this one too.

I have mixed feelings on this graphic novel, firstly it jumps all over the timeline and it feels a bit too squashed together and forced. I understand the need and theme for the book and that is great but I do feel it could have been done better. Overall a good evenings read.

Until next time Drokk heads!

Monday, 21 October 2019

Book Review 57 // Descent of Angels by Mitchel Scanlon

Pumping through these Heresy books like no ones business! It's almost scary how quick I am absorbing these books at the moment I am truly hooked. Now we are hitting a novel I have some bad reviews about but I am going in with a open mind, as it is about a popular Legion Dark Angels. I have enjoyed Gav Thorpe's 40k stories and all the mystery surrounding them. I just hope Scanlon does justice.

Book Details
Title: Descent of Angels
Author: Mitchel Scanlon
Publisher: Black Library
Type: E-book
Page Count: 416

Commercial Fluff: The next novel in the ground-breaking, bestselling series that tells the story of the Horus Heresy – the civil war that nearly tore the human Imperium apart, ten thousand years ago. This novel explores the early history of the Dark Angels Legion and their Primarch Lion El'Johnson. When news of Horus's treachery reaches Caliban, the loyalties of this proud and mysterious Legion are tested to the limit, with tragic consequences.


Okay this book wasn't as bad as the reviewers made it out to be. It's definitely different from what has gone before, which could explain peoples strong opinion on this title. The first thing you need to understand is it is set prior to the previous novels. This is a creation story, a story of how the Dark Angels formed. It is also a book of two halves (a recurring set up with these novels it would seem).

The first half is all pre-imperium. We are introduced to Caliban a world that once knew technology but has since forgotten how to correctly maintain it. It is also a world that understands they came from elsewhere, they know Terra exists, they just have lost contact. This is different to most worlds of this period as many have forgotten they came from elsewhere and a lot believe they are the only world with humans on.

The planet of Caliban is something out of a King Arthur legend, rolling, deep forests, filled with monster and adventure. Isolated societies protected by Households of Knights, who themselves are viewed in a similar vein to Space Marines. Most of this part of the tale follows a young man becoming one of these knights and his progression within the order. It is also at this stage we meet Luthor and Lion El'Johnson - heroes of this era.

Then we hit part two of the book the arrival of the Imperium of Man. Now the knightly orders are forced to join the Astartes Legion, but only if they are long enough to accept the gene seed operations. Otherwise they face gene therapy or worst let get dismissed from the order. The knightly code is thrown out the window and life is turned upside down. Soon Caliban's forests are being cut down and the main characters are thrust-ed into space to wage war they nothing about 10 years prior.

It is here that division takes root. Some of the older members are unhappy with the route Lion El'Johnson is taking his knights and start looking to divided the new legion in two. Soon brother can no longer trust brother and lines are drawn.

This is actually a good read. Hard to read for sure following the earlier novels, due mainly to the change pace of pace and the fact that the early pages read like a fantasy novel. But as the divison starts to take root I find myself getting drawn in and wondering where it will take them. And who's side I would pick.

Drop me thoughts on this novel. Most people seemingly have a love hate view point on it.

Wednesday, 16 October 2019

Comic Review 61 // Judge Dredd Complete Case Files 10

Having jumped forward for my last few Judge Dredd reviews it felt natural to come back to my current timeline and get back into the Judge Dredd Case Files. So here we are at Case Files Number 10! No crazy life altering stories just straight up crime fighting fun with Mr. JD. Let's jump in.

The Law according to Dredd - Welcome to Radburg home to the careless consumer. A city like many to be found in the Cursed Earth, but this one is run by a mutant who has modeled himself on Judge Dredd. Here anything can be crime, but the sentence is always the same DEATH.
When the real Judge Dredd arrives on scene he is appalled to see this corrupted version of his justice system and is soon bringing everyone to Justice.

Highlight: The true highlight of this tale was the artwork and character design. I loved the muties especially spit.

Paid with Thanks - After a body falls from a city block, we get treated to flashbacks of Joe Dredd's day and the case that led to the falling body. Following his investigations Dredd finds a professional biller (some who charges strangers for writing a bill), has billed a recently deceased person and is now a victim of an unusual haunting.

Highlight: The artwork. The story is pretty weak due to it being a ghost story and I fill they can be hit and miss. I am personally a fan of Q. Twerks art so I am glad to see it once more.

The Art of Kenny Who - Kenny Who has traveled from the Caledonian zone to MC-1 looking for work. After a tough start with Judges on Border Duty, Kenny finds himself with 24 hours to convince the art company Big 1 to hire him.
After being turned down for a job Kenny is left hanging out in a bar when suddenly a Big 1 advert appears announcing a brand new art droid, conveniently drawing in Kenny Who's art style. Realizing that he has been cheated Kenny Who goes on a mad rampage with a fire axe. Now he just has to get the last train home before Dredd gets him.

Highlight: The whole tale. It is such a great read and you end up feeling for poor old Kenny, in a world of Droids what hope do you have of getting a job!?

You are Judge Dredd Spot the Perp - a sweet two page image of a standard MC-1 corner. Getting to play spot the perp is fun! Wonder why they didn't do these more often.

Russell's Inflatable Muscles - A sucker is born every minute in MC-1. When a new inflatable muscle brand enters the market you can guarantee trouble.

Highlight: The wimps are the true heroes of this tale.

The Dredd Syndrome - When an ordinary citizen commits an offence and doesn't admit it, it can lead to complete mental breakdown. The main hospital in MC-1 has a whole "Dredd" ward and we get to witness the affects first hand, and how Dredd's image has become the face of Justice.

Highlight: Bit of a filler piece so no real highlight.

Perp Aid / The Urge - Skid Mullard is a repeat offender, convicted 30 times for minor offences and has spent 12 years in total in a holding cell. Today is his last chance at freedom, commit one more crime and the Judges will lobotomize him. Lucky for Skid Perp aid is on hand to offer assistance, unlucky for Skid so is Dress.

Highlight: Bit of a harsh tale this one Skid is genuinely trying to better himself and Dredd purposely targets him and the help group. This shows the fascist side of the Justice system.

The Fists of Stan Lee - Stan Lee the best martial artist and assassin out of the Radlands of Ji, has been hired by the Fungs to deal with their rivals the Swedes. But as he is escaping he crosses paths with Dredd. Following a brief fight Stan Lee beats Dredd and escapes! Here starts a grudge match, that we now have to wait for the rematch.

Highlight: Dredd getting his arse kicked. Doesn't happen often but when it does it is a great read.

Atlantis -  Atlantis is the half way station between MC-1 and Brit-Cit. Here the two forces combine strengths in the fight against crime. This main stop between cities has grown to be quite the attraction, drawing visitors from both cities. Unfortunately whilst Dredd is there a murder is discovered. It is now up to Dredd and Gomery (Brit-Cit) to workout what is going on.

Highlight: The whole story. Artwork was stunning, but it was great to see first hand Atlantis and secondly get to witness Brit-Cit Judges in full kit and finally the different departments and how all the different Judges look.

Block Rite - An awkward tale set within the twin towers. The two blocks have felt a rising tension building, reaching a point of near block war. The rival block committees decided enough is an enough. Each block fearing a block war instead pick on member of their block to fight in a one on one fist fight. It seems to be the only way to defuse the tension and it seems Dredd agrees.

PinBoing Replay - Dredd's ex informant Max Normal has been taken prisoner at a local PinBoing stadium. It's now up to Dredd to rescue the Pinstripe Freak.

Highlight: Has to be Max Normal. I love the pinstripe loony and the fact he is always getting into trouble.

The Peeper - Watt Le Fung has a dirty secret, he's a peeper! For the last nineteen years he has peeped across the way, he has done it for so long he truly believes these people are his friends. After witnessing a murder, Dredd tracks down the peeper and drags him into the local Sector House. Here they discover Watt has been withholding over 700 arrest able offensives.

Highlight: Watt turning into a Justice Department informant. Not that he has a choice as he was facing 15 years in an ISO cube.

Attack of the 50ft women - It's Belisha Beck's birthday and her partner Frank has sent her chocolates. Unfortunately for Belisha they are actually growth hormones and after eating them all, poor Belisha is transformed into a 50 foot giant. Soon Dredd is on hand to take control.

Highlight: Dredd getting whooped (again! twice in one issue) and ending the tale head to foot in bandages.

The Dead Ringer - When the rich and powerful near death sometimes they fail to die. Some freeze themselves in hopes of a cure. Some use Stookie glands and hope to not get caught. Whilst some turn to the underworld for assistance, these desperately rich folks risk it all with a brain transplant. You just have to hope Dredd isn't on to you!

Highlight: The classic scifi/horror brains in a jar ending. Pretty obvious but that's what you need sometimes.

Phantom of the Shoppera - A local sector shoppera has an urban myth, the Phantom. A mysterious figure which most people have never seen, the Judges in true police state fashion play down the myth. That is until the Phantom kidnaps a sale rep.

Highlight - The phantom is a construction droid that has been missing for three years and gone haywire. Now in love with the human sales clerk the droid wants nothing more than to be married to his kidnapped victim.

Tomb of the Judges - Theodore Wen believes in God. But not just any God, José the insect God or was his name Steve? Either way the name doesn't matter what matters is Wen must die tonight. But before that can happen, his robot slaves must first locate three guardians to escort Wen to his god and who is better than a Judge?

Highlight- Anderson is back, if only for a sort while. The real highlight though is the artwork of Ian Gibson, just love it.

Hell's Packers - A gang equipped with hoverpacks is terrorizing a local juve club. It is up to Dredd and a specialized Justice Department squad to stamp down hard on them.

Highlight - The Flying Squad. Specifically trained for combat in air this jump pack equipped squad take no quarter and brutally deal with threats.

The Witness - Sometimes even Dredd and a a birdie can be fooled. After interrogating a witness to a murder, Dredd releases Prunella not realizing she is actually the killer. Soon Dredd is having to chase down the one person he believed was innocent.

Highlight - Believe something enough and you can even convince a Judge!

A Real Xmas Story - Lame filler Xmas tale and a really bad one at that. Let us ignore this lackluster story and move on.

Varks- Following a trip to an alien world, three Juves are infected by the Vrak. Vrak's are a vampiric creature that reproduces by over writing it's victims DNA. Soon one of these newly created beasts are lose in MC-1 and Dredd has to deal with this asap before the virus can spread to others.

Highlight- The artwork once again is the highlight. This time by Kevin O'Neill, truly great to view.

On the Superslab - The Superslab aka Megaway 500. A 12 lane super highway traversing all of MC-1 from North to South. Somewhere on this super stretch a criminal meeting of mobsters is taking place. Their goal, to end the blood shed and equally divide up the Superslab.

Highlight- The Superslab. Such a mess and so crazy I can actually imagine it happening in the states somewhere.

Slick Dickens - Slick Dickens is the smoothest, mastermind criminal out there loved by everyone. Turns out he is an imaginary character designed by author under arrested by Dredd.

Highlight - After admitting attempting all of the crimes first hand to write a more accurate tale. Judge Dredd convicts the author to another three crimes based off the books themes.

They Shoot DJs, don't they? - In the city of MC-1 most medical issues can be cured. Cuth Hartley for example suffered from headaches and black outs, now with his new implant he no longer has to worries, but why can hear a radio? Jump forward three months and poor Hartley is on a killer mission to bring down Johnny Cool.

Highlight - The idea you could never turn off the radio and it is stuck on one of the worst stations. I think any of us would flip.

The Taxidermist - Don Giovanni Lambretta has just lost his son to gang warfare. Now the mourning mobstar wants a poor old taxidermist to recreate a more heroic death for his son. Whilst the taxidermist works Don Giovanni ends up getting himself killed, leaving the Taxidermist the awful job of disposing the newly mad bodies.

Highlight - Dredd himself unknowingly destroying evidence in a public grinder for the aged Taxidermist.

The Beating Heart - Earl Lacwing local wimp has fallen unhealthy in love with Karine. Only problem is Karine loves Brad. Suffering a full mental breakdown, Earl kills Brad and cuts out his heart. Believing his rival to be defeated Earl takes the heart home with him. But why is the heart still beating!?

Highlight - Just a classic crazy killer tale. I love these as it's nothing too far fetched it's just a classic investigation tale.

The Comeback - Jaxon Prince was popstar then in 2009 he cytogenetically froze himself, leaving instructions to be awoken in 2109 and to perform a show on the same day! Sadly no one expected the brain deterioration, now barely able to hold a tune Jaxon will perform tonight but how will the crowd handle this comeback?

Highlight - Completely ripping into Micheal Jackson and Prince. Weird tale to read. Not sure how I feel. I can see it being funny when written, maybe it just hasn't aged well.

The Genie - Garfield Brose has inherited a lamp. This lamp is special for it contains a genie. For Garfield's first wish he asks for riches. Sadly in a city controlled by judges and welfare this is quickly noticed and soon Dredd joins in the action.

Highlight - Dredd wishing Garfield and the genie to serve sentences. Such a dull man is our Dredd.

The Shooting Party - From outside the rich and powerful citizens of Golum Heights live a very comfortable life. To comfortable to be honest which ultimately led to boredom. To stave of the boredom the citizens started a shooting club only problem is they hunt humans!!

Highlight - Dredd was actually undercover with a tracer, but when it fails he has to prove he is king of the jungle.

Navel Manoeuvres -Within MC-1 exists a monastery for the unseeing eye brotherhood. A cult that believes in the monks taking a vow of silence and blindness! To make matters worst they worship the great navel

Highlight - A filler piece but pretty comical. These short crazy tales do amuse me.

Night of the Ripper - A crazed time travel expert has completed a time machine and desires to bring Jack the Ripper to MC-1. Why? To discover his identity of course. Unfortunately for the scientist the Ripper does not wish to be discovered and kills his captor before fleeing into the streets.

Highlight - The attempt to explain why the ripper stopped attacking in real life. But who was he?

The Interrogation - The SJS smash into Dredd's Rowdy Yates apartment and drag him in for interrogation. Here they subject him to torture and questioning to discover what Dredd is guilty of.

Highlight - It was a scheduled random street judge test and lucky for us readers Dredd passed.

Blood Donor - Due to on going wars in the colonies MC-1 needs blood donors. So lucky citizens have been given a choice donate one pint of blood or go to the cubes. Unfortunately for our chosen citizen he hates the idea of blood giving and needles.

Highlight - In an attempt to escape, our poor cit crashes into the blood collection spilling thousands of litres onto himself and the judges.

Ten Years On - Remember Whitney and Devil Island? Nope. No surprise there neither does Dredd. This tale is exactly 10 years after Dredd issue 1. And his original prep is lose in the city looking for revenge.

Highlight - Nice return to an original tale.

What if Judges did Ads - A funny filler piece. Using multiple artists they create a very MC-1 selection of Adverts. Nice filler.

So You Want to Be A Judge - A great inside tale of how a child can choose to become a Judge and an educational video showing them the wonders of being a judge. It's truly ruthless.

Highlight - If a child or parent change their mind about joining after the video they are free to leave following a 100 cred donation to the Justice department.

And with that the case file is finished (there was one other tale but I covered that in the restricted files so I won't post it again). Overall for me this was a great casefile, the artwork was some of the best I have enjoyed so far and all the stories were short and quick reads, perfect for some one looking after a newborn.

Have you read this tale? Let me know below and remember to follow me using the links to side.

Book Review 60 // Wild Rider by Gav Thorpe

Swiftly following the Ghost Warrior review I started reading Wild Rider (Rise of the Ynnari #2). I have high hopes for this tale as Ghost...